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Generating buildings, roads & scenery
🏙

City Builder

Turn an empty field into a thriving city. Each level gives you a set of goals — meet them all to unlock the next one.

PioneerLv 1–10
ExpansionLv 11–20
IndustrialLv 21–30
MetropolisLv 31–40
UtopiaLv 41–50

50 levels across 5 eras. Later eras raise costs, shrink power range, lower the tax cap and add yearly upkeep.

⚡

1 · Power comes first

Every building needs electricity. A Power Plant powers every tile within its range — you'll see the range highlighted in yellow before you place it.

Buildings outside the range show a red ⚡ badge and only work at reduced output.

🛣

2 · Connect with roads

A building is only fully active when it touches a road. Select the Road tool and click-and-drag to draw streets. Roads join up automatically.

⚡ + 🛣100%
⚡ only75%
🛣 only50%
neither25%
🏠🏪🏭

3 · Zone for people and jobs

🏠 Residential — up to 15 residents 🏪 Commercial — 20 jobs 🏭 Industrial — 35 jobs

Residents move in a little every year. Keep jobs close to population — unemployed residents make the whole city unhappy.

🏫🌳🏛

4 · Add services

🏫School Homes nearby grow faster. With no school, growth is halved.
🌳Park +happiness, and nearby homes hold 20% more people.
🏛Gov. Office +happiness, softens unemployment.
🚔Police Cuts crime, which otherwise lowers happiness and taxes.
🚒Fire Station Prevents costly fires in bigger cities.

Each service covers a radius — it's highlighted while you place it.

📅💰

5 · Time and money

Every year (a few seconds) residents move in, you collect taxes and pay upkeep. Set the tax rate in the toolbar — higher brings more money but each level caps it.

Use ⏸ / ▶ / ⏩ in the bottom bar to pause or speed up time. The Advisor panel on the left always tells you the best next step.

🎯 Meet every goal in the Objectives panel at the same time to complete the level.

Select Level

Complete a level to unlock the next. Progress is saved in this browser.

Goals — reach all of them together

This level's rules

🎉 Level Complete!

🏙 City Builder

Lv 1
🧭 Advisor
📅 Yr 1
👥 0/30
💼 0
💰 $10,000
⚡ 0/0
😊 100%
🏫 0
🌳 0
🏛 0
🚔 0
🚒 0
⏸ Paused — press Space or ▶ to resume
Building
Cost —
Population —
Jobs —
Tax/yr —
Effect —