Turn an empty field into a thriving city. Each level gives you a set of goals — meet them all to unlock the next one.
50 levels across 5 eras. Later eras raise costs, shrink power range, lower the tax cap and add yearly upkeep.
Every building needs electricity. A Power Plant powers every tile within its range — you'll see the range highlighted in yellow before you place it.
Buildings outside the range show a red ⚡ badge and only work at reduced output.
A building is only fully active when it touches a road. Select the Road tool and click-and-drag to draw streets. Roads join up automatically.
Residents move in a little every year. Keep jobs close to population — unemployed residents make the whole city unhappy.
Each service covers a radius — it's highlighted while you place it.
Every year (a few seconds) residents move in, you collect taxes and pay upkeep. Set the tax rate in the toolbar — higher brings more money but each level caps it.
Use ⏸ / ▶ / ⏩ in the bottom bar to pause or speed up time. The Advisor panel on the left always tells you the best next step.
Complete a level to unlock the next. Progress is saved in this browser.